![]() The problems stem from concurrency problems in the combat manager. #1: Yes, there were some pvp related issues in tonights war. I would like to address some concerns our players have had though. Fixed issues with AOE radius of certain skills (rage/herc for example)Ī hard fought battle but our 3 week champions pull through again and take the win! Congratulations to Sentinels who managed to come out on top regardless of the numbers disadvantage. Fixed a number of issues with monster spawn logic Transformation/XP skills removed from PVP tournament Double exp for heaven bless changed to love stone Gold based lottery added for testing (rates subject to change) Stacking should now work like on TQ server (most recent onto stack = target) Monsters are much more responsive and better at targeting Fixed some minor issues with screening code causing players to sometimes not show up Adjusted arrow reload code (should resolve 0 arrow issues) Fixed an issue where after canceling a trade you'd have to relog to see items that were in trade window Fixed an issue where disconnecting during a trade would leave your character online You may now pass guild leadership to someone else New rewards added and rates adjusted in gold lottery Star Sword can now be exchanged in ape city for prizes SunBoxes have a reduced change to give 2 socket items Rates and rewards from gold lotto has been adjusted Certain weapon skills should no longer cancel auto attacks Stamina and experience should no longer 'lag' Attack/Defense potions have been corrected Fixed numerous issues with revive failing to be used Players with lucky time will be notified when a meteor drops Players with lucky time will now be notified when a +1 or super item drops Players with lucky time will no longer find +1 stones Website hasn't been updated so here's the most recent set of changes Currently we're averaging 55-65 throughout the day which is just amazing for only a week online. Every day our average online count goes up and up. ![]() In the mean time we plan to slightly increase DB drop rates until these events all go live.Ī HUGE thank you to all the players helping to make this server a success. This will be a long term shift and not something accomplished overnight. If you have other features or content you feel should be of higher priority, we'd love to hear from you! Our main goal right now is taking the experience our players are already loving and fleshing it out a bit more.ĭB rates are quite low right now because we want to push players towards participating in other server content. Please remember, this is not yet live but is instead stuff we are working on right now. ![]() Arrow Auto Reload (it's not supported by this client but I'll work on something server side) Weekly PK Tournament (db/super tortoise gem reward) Daily boss spawn (drops db/expballs/+ stones) Guild Beast - Need that daily prize for winning GW! GW winner can place them on any valid map! Snake Island Quest (mets/db chance for those high level tao/archers!) We dont have many 120 players yet so this week's guild war will definitely wanna look into grabbing some bombs to quickly take out the gates! Bomb/FOH/Nightdevil/Dance skillbook drops! WineZone (taos and 120+'s need some love) Bonus experience and drops for adventure zone (taos need some leveling love) Blue Mouse Quest (over abundance of normal gems in economy and not enough mets. Sky Pass Quest (many mid level players struggling to upgrade their new super gear. Ok guys at this point most of the main issues should be resolved and we're going to be moving our focus more towards content (although any bug reports are most definitely still going to be investigated)Ĭurrent Priorities for next content patch (ideally launching Friday evening)
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